I like pictures like this
I might use this in circuitdream.exe (my 5D’s x Yume Nikki fangame)
I finally got the terrain right so here it is! All you can do it move Antinomy around his room. But still! Progress is being made! :D
I redid the save menu song because the save screen is going to be when Ant gets into bed and takes a nap, so I made it more dream like. I’ll use the other version somewhere else in the game.
I finally got the terrain right so here it is! All you can do it move Antinomy around his room. But still! Progress is being made! :D
When you make a new area, or effect, or event, you need to test it. However, it’s a waste of time to start in your room, enter the dreamworld, and go to the place where you put your new stuff. So that’s what debug is for!
First of all, I hope you know about the debug menu. When you open your game through RPG Maker, you can press F9 to access the debug menu. It contains ALL the switches and variables in your game. And what’s better - you can change them at will! Isn’t that neat? So if you want to test a random event that has a 1/X chance of happening when you sleep, simply change the variable to a value that makes the event happen. You can also do this to activate effects without actually having them in your menu. But wait, there’s more. By holding Ctrl you can GO THROUGH WALLS! YES YOU CAN! But be careful, certain events will be triggered if you step on them anyway!
You can add more to the debug experience by including a debug room. However, a common mistake is to put a lot of features in it, and making it hard to reach, which is another waste of time. Everyone does it in a different way.
How do I do it? I don’t. There’s no debug room in Someday. I just put two NPCs very next to Itsuki’s starting position: one of them sends you directly to the Nexus, and the other one sends you to the place you want. To make things EVEN FASTER, since 0.02 I have a switch called ultraspeed, which is just number 11 (so that I can reach it quickly). This switch calls an event that makes Itsuki run at the speed of the Candle World Toriningen, making debug even easier and faster, combined with noclipping mode.
Since you don’t need to have effects in your menu for debugging, you don’t need a debug room full of effect givers.
Merry Christmas and Happy Holidays!

